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098623f86c
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3fa5b4f4c6 |
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@ -1,4 +1,10 @@
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Run with `python3 -m http.server`
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# Running locally
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```sh
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python3 -m http.server 8080
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```
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Then simply go to [http://0.0.0.0:8080](http://0.0.0.0:8080) in your browser.
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# Acknowledgement
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3978
assets/onion_fill.obj
Normal file
3978
assets/onion_fill.obj
Normal file
File diff suppressed because it is too large
Load diff
30425
assets/onion_stroke.obj
Normal file
30425
assets/onion_stroke.obj
Normal file
File diff suppressed because it is too large
Load diff
121
sketch.js
121
sketch.js
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@ -15,9 +15,9 @@ class RotatingOnion {
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}
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// Add an orbiting object to the onion
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addOrbitingObject(orbitRadius, speed, scale, tiltAngleX, tiltAngleY) {
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addOrbitingObject(model, orbitRadius, speed, scale, tiltAngleX, tiltAngleY) {
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const tiltAngle = { x: tiltAngleX, y: tiltAngleY }; // Pass both X and Y tilt angles
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this.orbitingObjects.push(new OrbitingObject(this, orbitRadius, speed, scale, tiltAngle));
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this.orbitingObjects.push(new OrbitingObject(this, model, orbitRadius, speed, scale, tiltAngle));
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}
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update() {
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@ -40,7 +40,11 @@ class RotatingOnion {
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rotateY(this.angles.y);
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rotateZ(this.angles.z);
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scale(this.scale);
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model(onion);
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model(onion_stroke);
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push()
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emissiveMaterial(backgroundColor)
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model(onion_fill);
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pop()
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// Display all orbiting objects
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for (let obj of this.orbitingObjects) {
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@ -66,11 +70,18 @@ class RotatingOnion {
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}
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class OrbitingObject {
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constructor(parent, orbitRadius, speed, scale, tiltAngle) {
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constructor(parent, model, orbitRadius, speed, scale, tiltAngle) {
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this.parent = parent; // The parent object (Onion)
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this.model = model
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this.orbitRadius = orbitRadius;
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this.speed = speed; // Orbiting speed (angular speed)
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this.scale = scale;
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this.rotationAngle_x = random(360);
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this.rotationAngle_y = random(360);
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this.rotationAngle_z = random(360);
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this.rotationSpeed_x = random(0.5, 2);
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this.rotationSpeed_y = random(0.5, 2);
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this.rotationSpeed_z = random(0.5, 2);
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this.angle = random(360); // Start at a random position in the orbit
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this.tiltAngle = tiltAngle;
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@ -80,6 +91,11 @@ class OrbitingObject {
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// Update the angle to simulate rotation around the parent
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this.angle += this.speed;
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// Rotate in place
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this.rotationAngle_x += this.rotationSpeed_x;
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this.rotationAngle_y += this.rotationSpeed_y;
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this.rotationAngle_z += this.rotationSpeed_z;
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// Calculate the position of the orbiting object in the un-tilted plane
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const x = this.orbitRadius * cos(this.angle);
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const z = this.orbitRadius * sin(this.angle);
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@ -105,32 +121,94 @@ class OrbitingObject {
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display() {
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push();
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translate(this.x, this.y, this.z); // Move to the correct orbit position
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sphere(this.scale); // Display the object (could be another model or shape)
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// Apply in-place rotation
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rotateX(this.rotationAngle_x)
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rotateY(this.rotationAngle_y);
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rotateZ(this.rotationAngle_z)
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scale(this.scale);
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model(this.model);
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pop();
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}
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}
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class Text3D {
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constructor(fromColor, toColor, textString, position_x, position_y) {
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this.position_x = position_x
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this.position_y = position_y
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this.fromColor = fromColor;
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this.toColor = toColor;
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this.textString = textString;
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this.depth = 30; // Number of layers for 3D effect
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this.depthSpacing = 0.60; // Depth spacing between layers
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this.rotationY = 0;
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}
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display() {
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// Apply rotation toward the camera
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rotateY(this.rotationY);
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push();
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for (let i = 0; i < this.depth; i++) {
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let r = map(i, 0, this.depth - 1, this.fromColor[0], this.toColor[0]);
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let g = map(i, 0, this.depth - 1, this.fromColor[1], this.toColor[1]);
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let b = map(i, 0, this.depth - 1, this.fromColor[2], this.toColor[2]);
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fill(r, g, b);
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translate(0, 0, this.depthSpacing);
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text(this.textString, this.position_x, this.position_y);
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}
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pop();
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}
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update() {
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// Get the camera position
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let camX = camera.eyeX;
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let camZ = camera.eyeZ;
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// Get the camera position
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let targetRotY = atan2(camX, camZ); // Calculate target Y rotation
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// Ensure shortest rotation path by normalizing angles
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let delta = (targetRotY - this.rotationY + 540) % 360 - 180; // Keeps within -180 to 180 range
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this.rotationY += delta * 0.05; // Interpolate rotation smoothly
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}
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}
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function preload() {
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onion = loadModel('./assets/onion.obj');
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onion_stroke = loadModel('./assets/onion_stroke.obj');
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onion_fill = loadModel('./assets/onion_fill.obj');
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font = loadFont('./assets/jgs5.ttf');
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}
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function setup() {
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createCanvas(windowWidth, windowHeight, WEBGL);
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angleMode(DEGREES);
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ambientMaterial(0, 0, 0, 0);
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stroke(255);
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strokeWeight(0.5);
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noStroke();
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textFont(font, 60);
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textAlign(CENTER, CENTER);
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randomSeed()
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// Background color
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backgroundColor = [0, 0, 0];
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// Initialize camera to get its position
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camera = createCamera();
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// Initialize 3D text
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startGradient = [210, 0, 255]; // Start color
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endGradient = [0, 255, 180]; // End color
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text3D = new Text3D(startGradient, endGradient, "PLACEHOLDER", 0, 350);
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// Initialize the onion object with radius, angles, and scale
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onionObj = new RotatingOnion({ x: 0, y: random(360), z: 180 }, globalScaleVar);
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// Add orbiting objects to the onion
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for (let i = 1.8; i <= 4.8; i += 0.6) {
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onionObj.addOrbitingObject(
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onion_fill,
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i,
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random(0.1, 0.8),
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globalScaleVar * 0.0001 * random(1, 6),
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@ -141,18 +219,29 @@ function setup() {
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}
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function draw() {
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background(0);
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noFill();
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background(backgroundColor);
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orbitControl();
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ambientLight(100);
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shininess(0);
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specularMaterial(255, 255, 255);
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// Update the onion object
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directionalLight(
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startGradient[0], startGradient[1], startGradient[2], // color
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-180, 180, 0 // direction
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);
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directionalLight(
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endGradient[0], endGradient[1], endGradient[2], // color
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180, -180, 0 // direction
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);
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// Update objects
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onionObj.update();
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text3D.update();
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// Display the onion and its orbiting objects
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// Display the onion, orbiting objects and the 3D text
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onionObj.display();
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fill(255, 255, 255);
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text('PLACEHOLDER', 0, 350);
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text3D.display();
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}
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function windowResized() {
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