sketch.js: replace spheres with actual models + in-place rotation

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tym2k1 2025-02-22 03:07:48 +01:00
parent 10206177c7
commit 6fd82fd0d7
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@ -15,9 +15,9 @@ class RotatingOnion {
}
// Add an orbiting object to the onion
addOrbitingObject(orbitRadius, speed, scale, tiltAngleX, tiltAngleY) {
addOrbitingObject(model, orbitRadius, speed, scale, tiltAngleX, tiltAngleY) {
const tiltAngle = { x: tiltAngleX, y: tiltAngleY }; // Pass both X and Y tilt angles
this.orbitingObjects.push(new OrbitingObject(this, orbitRadius, speed, scale, tiltAngle));
this.orbitingObjects.push(new OrbitingObject(this, model, orbitRadius, speed, scale, tiltAngle));
}
update() {
@ -70,11 +70,18 @@ class RotatingOnion {
}
class OrbitingObject {
constructor(parent, orbitRadius, speed, scale, tiltAngle) {
constructor(parent, model, orbitRadius, speed, scale, tiltAngle) {
this.parent = parent; // The parent object (Onion)
this.model = model
this.orbitRadius = orbitRadius;
this.speed = speed; // Orbiting speed (angular speed)
this.scale = scale;
this.rotationAngle_x = random(360);
this.rotationAngle_y = random(360);
this.rotationAngle_z = random(360);
this.rotationSpeed_x = random(0.5, 2);
this.rotationSpeed_y = random(0.5, 2);
this.rotationSpeed_z = random(0.5, 2);
this.angle = random(360); // Start at a random position in the orbit
this.tiltAngle = tiltAngle;
@ -84,6 +91,11 @@ class OrbitingObject {
// Update the angle to simulate rotation around the parent
this.angle += this.speed;
// Rotate in place
this.rotationAngle_x += this.rotationSpeed_x;
this.rotationAngle_y += this.rotationSpeed_y;
this.rotationAngle_z += this.rotationSpeed_z;
// Calculate the position of the orbiting object in the un-tilted plane
const x = this.orbitRadius * cos(this.angle);
const z = this.orbitRadius * sin(this.angle);
@ -109,7 +121,14 @@ class OrbitingObject {
display() {
push();
translate(this.x, this.y, this.z); // Move to the correct orbit position
sphere(this.scale); // Display the object (could be another model or shape)
// Apply in-place rotation
rotateX(this.rotationAngle_x)
rotateY(this.rotationAngle_y);
rotateZ(this.rotationAngle_z)
scale(this.scale);
model(this.model);
pop();
}
}
@ -134,6 +153,7 @@ function setup() {
// Add orbiting objects to the onion
for (let i = 1.8; i <= 4.8; i += 0.6) {
onionObj.addOrbitingObject(
onion_fill,
i,
random(0.1, 0.8),
globalScaleVar * 0.0001 * random(1, 6),